p2e persistent damage. You do not double the damage from your ability. p2e persistent damage

 
 You do not double the damage from your abilityp2e persistent damage  Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly

I know, this was not the case in the initial PF, but I cannot find the "precision does not double" on the PF 2E rules. Fast Healing. 278 4. When an effect deals damage of multiple types and you have resistance to all damage, apply. • 1 yr. Given the appeal that one-handed firearms hold for the thaumaturge, this might. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a row. Calculate, graph, and compare different classes, strikes, and spells. lDVqvLKA6eF3Df60] {Persistent Fire Damage} [ [/r 1d4 #persistent bleed]] @Compendium [pf2e. The GM might rule otherwise in some situations. It takes 2 actions to assist recovery and may require a skill check (specifically administering first aid to deal. Undead PCs : "You don't take negative damage and are healed by negative effects that heal undead. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. Weaknesses. Range 120 feet; Targets 1 spell effect or unattended magic item. If a creature is both dying and bleeding, choose which ailment you’re trying to treat before you roll. The potion restores 8d8+30 Hit Points. Price 2,500 gp. Critical Success The target is unaffected. Unarmed Attacks. Applying alchemical poisons uses Interact. Afflictions with the virulent trait are harder to remove. Make a melee spell attack roll. The critical bleed effects from weapon specialization help diversify the game. Basic Actions. Electric arc: 3d4+4 = 11. You splash a glob of acid that splatters your target and nearby creatures. This small, bladed weapon is held in one hand and used to stab a creature in close combat. Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. 278 4. Your rogue would deal their piercing damage plus 2 for glimpse weakness and minus the target's piercing resistance. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. They include dragon eidolons—the echoes of ancient dragons— and construct eidolons, beings formed into a simple construct shape through arcane magic. Enfeebled 1 + Enfeebled 1 are. You can return to the initiative order as a free action triggered by the end of any other creature’s turn. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. They can end the condition by succeeding at a DC 15 flat check. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. Wild morph, disrupting ki, and alchemist. Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. 621) The damage gets rerolled every turn. 550 4. You can do something narratively appropriate on your turn to make an extra flat check before the end of your turn (like pouring a bucket of. But yes, it is powerful. Doubling and Halving Damage. If you have an ideas on things I can do to improve tracking fast healing. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. This weapon is empowered by flickering flame. Weapons and effects keyed to a particular alignment can deal chaotic, evil, good, or lawful damage. Missing the Monk's take 10 on first. If an enemy refuses your Iron Command, it takes persistent evil damage equal to your Charisma modifier. The Empower Bomb ability (p. Undead creatures restore HP while in Harm and take damage while in Heal. This is persistent damage that represents loss of blood. 6. Escaping the attach or removing the bloodseeker in other ways doesn’t cause bleed damage. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. Reducing those items temporarily to mundane items will significantly weaken them. Treat WoundsA short and simple one, does precision damage from multiple sources stack? For example, if a Ranger with the Precision Hunter's Edge took Rogue Dedication and later got the Sneak Attacker feat, could they deal the precision damage from their Hunter's Edge and the Sneak Attack. " So it seems fairly clear that there are forms. If you're attacking two creatures, this counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after both attacks. When I played 5E I would avoid any mention of poison damage, because I knew it was going to be a weak option. With the expected +4 ability modifier, Electric Loop deals 1d4+4 (avg. This feat will rarely be more useful than Administer First Aid, and even in that. Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). General Hazards Adventure-Specific Hazards Weather Hazards. Poison is just a bad option for a majority of things. However you build your 2e Alchemist, be sure to cackle like Dr. " So to answer your questions, yes Regeneration is stoped by any type of the listed damage. Make a ranged Strike. The bomb's actual explosive yield is in the splash damage, not direct damage - that should only work when directly striking the target, as would the persistent damage. Source Core Rulebook pg. Disease. It's not clear whether the order is [Damage 1, Flat check 1, Damage 2, Flat check 2] or [Damage 1, Damage 2, Flat check 1, Flat check 2], but the former just means you have a chance to end the 1st persistent damage right before the. Persistent Damage. Normal poisons happen slowly; some alchemical poisons fast enough to be used in combat. It's definitely a strong way of doing persistent damage, I'm just partial to alchemists I suppose :p Could aways just combine all three. Access Second-mark members of the Firebrands have access to this spell. You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition. This was derived from the cheat sheet included in the Character Sheet Pack . Unless something in the creatures stat block says different, afaik there's no creatures. Administer First Aid [two-actions] You perform first aid on an adjacent creature that is dying or bleeding. Any time you have multiples of a Status (Persistent Damage Included) you only apply the stronger value. The DC is usually the DC of the effect that caused the bleed. From the mod. If you can get other similar effects, such as the Catfolk’s Aggravating Claws, you can stack a bunch of persistent damage effects. Fatigued. If you have the wand paragon benefit, this increases to 2d10 persistent fire damage (or 4d10 on a critical failure). Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's turn has finished. This is persistent damage that represents loss of blood. Source Gamemastery Guide pg. * Create a new item that just gave an item bonus to spell attacks. And ANY magic tradition can cast it Remaster / ORC / OGL Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. I don’t think the weakness from Fire’s Aura Junction applies to this since it’s damage from Persistent Damage rather than directly from an Impulse, but maybe we’ll get Errata that clarifies. ago. For a basic save, you’ll attempt the check. When the target of said effect ends its turn then FGU properly rolls the damage and flat check. Item 7. Gorilla Stance - d8 bludgeoning plus backswing, forceful, grapple. The target's immunity to precision damage would prevent them from taking damage from sneak attack. The shared pool is not limited to damage but. They can end the condition by succeeding at a DC 15 flat check. 6. The smack of a club deals bludgeoning damage. If someone removes the condition before the end of your turn it's entirely possible that you don't take any persistent damage at all. 3. The flat check. TahntedOctopus • 4 yr. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Spell List elemental. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2. Sure it's only 1 action, will hit, probably will do damage, and is basically free, it's also really disappointing as a focus spell. These damage types apply only to creatures that have the opposing alignment trait. It'll darn well be my go to class almsot always!This module is discontinued as of Foundry v10 and PF2e 4. Escape incures MAP. lDVqvLKA6eF3Df60] {Persistent Fire Damage} [ [/r 1d4 #persistent bleed]] @Compendium [pf2e. You exhale a shimmering cloud of toxic breath at an enemy's face. If the bomb. The rules. Persistent damage can definitely be rough. If the person is hit with poison, they make a save immediately. [Moved thread to the Pathfinder 2. Persistent Damage Multiplier % of Selected Routine. In this video we cover Alignment Damage, Positive Damage,. 453 4. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. New comments cannot be posted. Core Rulebook (452)Falling. If they critically fail, they start on stage 2 and take its effects. Spell 1. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. If you're a prepared caster, you can prepare a specific number. 451 4. Punching in the face or throat vs a body blow. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1 persistent bleed damage. Round 1: You cast Acid Arrow and Enervation on the boss. Persistent Damage Source Core Rulebook pg. 0. But some items can take an extra dent before breaking. It would be nice if there was some sort of scaling, though. The goal is to block as many times as possible during the encounter. Success The target takes half initial and persistent damage. We also found this makes poison particularly problematic for dying characters. ”. 452). Spell 2. No stacking in 2e. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. 0. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute. Oh and work on Focus spells and Cantrips as well, so Draconic Breath Weapon or Elemental Blast from Fire Sorcerer are valid spells for Fusion. The Burn It increase the item's persistent damage by +1, but that's +1 on top of what is the item's base persistent damage. 621 4. . When you get it, you should have calculated splash and 19 INT, so bombs do an extra 4 persistent damage. Bleed damage ends automatically if you’re healed to your full Hit Points. And since you oscillate on cold/fire you can stack fire and cold persistent damage on targets in aoe pretty easy. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). The Build - Free Archetype. ★★★☆☆ Shock (Damage; Level 8; 500 gp) — Electricity damage is fine, but arcing 1d6 damage to two other creatures within 10-feet feels forgettable by level 8. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. 1. The key is to exploit elemental weakness, and dip into other classes to give you more options. This permanently changes your initiative to the new. RuleElement. What are the basic rules for falling and suffering falling damage in Pathfinder 2nd edition? When can you use the Grab an Edge action?This video is sponsored. So the flat check DC is now 10. The 1. Since 5e and PF2 are both similar with proficiency, you can also add the CR of the monster to its 5E DCs and AC to get roughly similar results to what PF2 is doing (CR 0 to 1/2 are a bit harder, use level -1 monsters for 0 and. That is 0. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. Source Core Rulebook pg. Macros are pre-written commands in Foundry Virtual Tabletop that when used, execute their commands. - When calculate the damage taken by a shield when blocking with it, divide the damage to half of your class lvl rounded to high. You then attempt any saving throws for ongoing afflictions. Source Core Rulebook pg. These take place after you’ve taken any persistent damage, attempted flat checks to. 621 4. . Let's compare with another level 2 spell, Acid Arrow: Acid Arrow has 2x the range. Are you tired of taking Emotional Damage while forgetting to deal emotional damage to your players? Well worry no more! This Module, PF2E Persistent Damage,. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Finally, you wouldn't deal quite that much damage in any case. Supported by an official partnership with Paizo Inc. SuperBidi wrote: Persistent damage happens at the end of your turn. It is likely that Paizo didn't include an alteration of size in the Split rules because there's not much upside to their being one (since there's no adjustments to attack bonus or AC or the like), but there is a bit of a downside when not dealing with a VTT scenario because Paizo does. The DC is usually the DC of the effect that caused the bleed. Also, weakness and resistance apply to every tick off persistent damage. Critical Success The creature is unaffected. 0. Speed 30 feet, burrow 5 feet Melee [one-action] jaws +9 [] (), Damage 1d6+1 piercing plus ghoul fever and paralysis Melee [one-action] claw +9 [] (agile, finesse), Damage 1d4+1 slashing plus paralysis Consume Flesh [one-action] Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Accursed Claws APG: Persistent damage is really good. An Add-on Module for Foundry Virtual Tabletop. It can start as persistent damage. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. Fighter - 2 Strike - d12 Sword. This uses the highest attack bonus among the zombie's Strikes and deals 1d12 acid damage per 3 levels of the zombie (or 1d6 acid damage below level 3). Both spells "target [] all living and undead creatures in the burst" with the 3-action version. One option is to replace them one-for-one with new damage types like “radiant. Settings Extender: Needed for other modules. 1st-Level Spells. No stacking in 2e. Rules Index | GM Screen | Player's Guide Chapter 9: Playing the Game / General Rules / Damage / Step 4: If Damage Remains, Reduce the Target's Hit Points Nonlethal Attacks. A breakdown of 5 general rules for Persistent Damage. TheJazMaster. ”. 5 per round). The fact that you can earn cryptos and NFTs from playing games is hugely attractive, and the way in. OK, so basically you have to reference the condition and that's what creates the effect in the description. 453. . , with two examples in the compendium: Life Boost and Troll Regeneration. Since most non-basic saves don't do damage on success and don't double damage on a crit fail you'd be fairly significantly increasing the spells' damage. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Color Description Red You increase blood flow to heat the body, attempting to end persistent cold damage. A <i>healing potion</i> is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. A vampiric creature consumes the blood of the living for sustenance. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Persistent Damage affects the player at the end of their turn. This would make it reliably fill the control niche. Persistent damage comes from effects like acid, being on fire, or many other situations. Being able to headbutt, shoulder, or kick an opponent when your hands are occupied can be very situationally useful, though the default traits for a fist unarmed attack include nonlethal. Make a cobra fang Strike. Associated Monsters Undead minions are very common companions for a lich or demilich. 0. Your hair or your dress caught fire and if you're quick enough you can douse the flames before taking any damage. We'll also assume that persistent damage lasts for 2. 46. As a GM, I would rule against it (except grim tendrils initial damage), but both are good spells in their own right and would be excellent choices when using the feat, if allowed. Daze would deal SAM as damage, increasing by 1d4 every level, but would apply stunned 1 on the enemy's failed save. You then attempt any saving throws for ongoing afflictions. When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit). Atleast those have their own traits. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Charged Javelin: From Cleric, Same damage as a cantrip, but also buffs you with +1 status on the attack if you are using a metal weapon while the creature is taking persistent damage. Hello, I'm relatively new to P2E and I'm running Abomination Vaults. Falling Source Core Rulebook pg. Aligned Damage. Poison doses are typically kept in a vial or some other type of safe and secure container. Exalt Level 11 When you use Iron Command, each enemy within 15 feet of you other than the triggering creature must also either drop prone or take mental damage (the enemy chooses). Range 30 feet; Targets 1 creature. Then a look at ways characters can get persistent damage. The problem was persistent damage. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. ★★★☆☆ Flaming (Damage; Level 8; 500 gp) — Fire damage is the most easy to resist, but also the most common weakness. OK, so basically you have to reference the condition and that's what creates the effect in the description. The Inventor is a curious martial-adjacent character, falling. 451 4. Once they are in position around a targeted enemy, he can get off 3 attacks with his first 2 actions, then command his pet to attack twice as well. g. Zach_luc_Picard • 4 yr. Otherwise, its the same amount of healing. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a mild illness, but scarlet fever can be deadly if left untreated. Persistent Damage Source Core Rulebook pg. An Add-on Module for Foundry Virtual Tabletop. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. Critical Failure You take double the listed damage from the effect. 6. For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. For example, Filth fever stage 3 causes slow. If enemies stay at range, they have trouble. Costs 2 focus. When a creature under the effects of scarlet mist takes persistent bleed damage from the toxin, creatures within 5 feet take the splash damage. Your touch weakens the living and disorients undead, possibly even causing them to flee. #3 is correct. It doesn't directly say when in turn order the later stages of damage happen, however page 306 says that you attempt saves for afflictions at the end of your turn. At 0 hit points, you're disabled. Source Core Rulebook pg. If you have a persistent damage condition, you take the damage at this point. Macros can be created and accessed through the macro toolbar located on the bottom of the Foundry window. Add a RollOption rule-element and edit it to look like above. . 5 attacks total, all with a positive modifier and flanking, at level 1. This guide will briefly explain how polymorph spells work in general, then. Bleed damage ends automatically if you’re healed to your full Hit Points. It speaks of "any damage", but it's hard to know if it speaks of all instances of damage at step 3 or if it speaks of the total damage at step 4. Persistent Damage affects the player at the end of their turn. You gain a +3 item bonus to attack rolls. 1d4 1d6 1d8 1d10 1d12. If your Sustain a Spell action is disrupted, the spell immediately ends. When you do it creates an effect in the chat window that can be dragged onto the target. You gain no bonuses or added benefits for making attacks using weapons with the nonlethal weapon trait. [2e] Do sneak attack and persistent damage (bleed, burn) double on a critical hit? * editionChapter 4: Skills. Rare. That's your prerogative if you want to, but it might push some spells' power out of line with the ones with basic saves. 3) Persistent Damage -usually- ends after a minute (p. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. When a creature gets exposed to a poison, they usually make a fortitude save. Other conditions stay for the given duration. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. applying persistent damage and slowing enemies. On a critical success, the target also takes 1 persistent acid damage. So if a 1st level rogue hits a flat-footed target with his dagger, he deals a total of 1d4 + 1d6 damage (ignoring strength/Dex to damage). the second paragraph of this page . The wizard is only "easier" to stop bleeding if the bleeding knocked him to 0 and dying and not the barbarian. ago. Hero Points. Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d6 poison damage and enfeebled 2 (1 round)Alchemical Familiar Feat 1. Recovery Checks. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. In Pathfinder 2e, all fractional numbers are rounded down unless otherwise stated. Taking all three actions is a (. " These seem to imply that the target takes the damage in response to being hit with an attack. Keep in mind that many of the activities below take 10 minutes each. Make a spell attack. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. Best. Foremost, it means that being hit once while Dying 1 (or having a persistent damage) is a death sentence and seems far more impactful than intended by the spirit of the rules. Again, the High Fort and the large amount of resistance and immunity. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. The Sneak Attack lets a Rogue add 1d6 precision damage. \$\begingroup\$ "You do not take the damage when you succeed. Failure: The target takes full initial and persistent damage, and the target is sickened 1. You can Seek while raging. The physical damage will benefit either from slashing weakness or silver weakness. Fighter - 1 Power Attack - d12 Sword. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and. 0 When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. This module puts the buttons to roll Damage and Critical right on the chat card for a Strike to. Source Core Rulebook pg. The fire can be extinguished using the Interact action. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Lets assume an average encounter is 5 rounds. But yea Persistent damage (bleeding, being on fire etc) is very strong. If the help is "particularly appropriate" it can also reduce the DC. Source Core Rulebook pg. Assisted Recovery. It's best to ask system specific questions in the forum that that system. Baseline. Negative damage harms the life force of living creatures, and positive. Highest resistance applies per damage type. 30441525-inch-radius sphere gets us that volume. I understand what you're trying to say, but I feel like it would be better noted that you take damage before the check, then you might protect yourself from the damage starting the next round. I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. Tiger Stance - d8 slashing plus agile, finesse, d4 persistent bleed on crit and the ability to step 10 ft instead of 5. Add support for null category in homebrew damage types; Support dragdrop of inline @damage persistent damage; Add melee/ranged and damage type to elemental blast roll options; Include a "healing" domain for healing spells; Prominently display spell details alongside descriptions; Add "Refresh from Compendium" button to sheets of owned itemsSo now we fall back to the general rule. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This module is discontinued as of Foundry v10 and PF2e 4. 451 4. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. Check out the "Pathfinder 2e quick rolls;" it does most of what you want. I'm not as sure on this, but the precision damage rules stacks it as the same damage pool, so. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save. dealing moderate persistent fire damage. Precision damage is added to the weapon's damage. Weaknesses and resistances to physical damage apply. Critical Success The creature is unaffected. Cast [reaction] verbal; Trigger A creature deals piercing, slashing, or persistent bleed damage to you; Requirements You can bleed. I've been looking over the recent Pathfinder 2E expansion Guns and Gears and it seems that firearms are generally weak compared to most other weapons. For OP, the rules on Bleed in the very last sentence state, "Bleed damage ends automatically if you're healed to your full Hit Points. The GM determines when this occurs, but it usually takes 1 minute. Each skill is keyed to one of your character's ability scores and used for an array of related actions. 458 4. Keep in mind that many of the activities below take 10 minutes each. If you have an ideas on things I can do to improve tracking fast healing and troll. Power Attack says "you deal an extra die of weapon damage". Negative damage does not heal undead, but negative energy does. I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. 585 4. Dagger. There is a new rule element added by the module, PF2E. 621). This module is discontinued as of Foundry v10 and PF2e 4. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up. The Empower Bomb ability (p. It can also be thrown. Persistent damage comes from effects like acid, being on fire, or many other situations. Was not fun.